Powerful scene modeling with Rhinoceros + Unreal
Architects and Urban Planners use Unreal Engine to render vast, complex scenes like gardens, parks, or entire cities. However, planning the scene can offer hard challenges related to the number of asset to manage, CAD complexity and file size containment, performance problems and in general, being in a rush to meet deadlines.
For example, designing a park would put the designer in the condition to chose between a manageable random generated vegetation or a bulky project where thwy can control each single element.
Mindesk 2020.3 introduces the asset mapping function that allows replacing Rhino block instances or planes with realistic assets in Unreal like trees or Megascans. This allows to keep the CAD file very lightweight while expressing the full creative potential on Unreal with a multitude of high-resolution objects in the model.
So, back to the park example, a urban planner has now the option to control both geometry up to the single element while keeping the workflow clean and nimble. They can represent trees as blocks in Rhino or as planes in Grasshopper and control position, orientation, scale and species of each element while the burden of foliage geometry complexity stays in Unreal which is specially optimized for that task. These features can be changed at will in real-time and the result is instantaneous.
Keeping control of each element is important because it allows to abide to specific codes and plans related to vegetation planning or just preserve the original intent of the planner while producing the renderings pictures and movies.