Posts Tagged ‘real time’
Powerful landscape modeling with Rhinoceros and Unreal
Architects and Urban Planners use Unreal Engine to render vast, complex scenes like gardens, parks, or entire cities. However, planning the scene can offer hard challenges related to the number of asset to manage, CAD complexity and file size containment, performance problems and in general, being in a rush to meet deadlines.
For example, designing a park would put the designer in the condition to chose between a manageable random generated vegetation or a bulky project where they can control each single element.
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