Posts Tagged ‘unreal’
Powerful landscape modeling with Rhinoceros and Unreal
Architects and Urban Planners use Unreal Engine to render vast, complex scenes like gardens, parks, or entire cities. However, planning the scene can offer hard challenges related to the number of asset to manage, CAD complexity and file size containment, performance problems and in general, being in a rush to meet deadlines.
For example, designing a park would put the designer in the condition to chose between a manageable random generated vegetation or a bulky project where they can control each single element.
Read MoreThe new Mindesk Suite 2020.2
The first major update for the Mindesk family of plugins, from now onward named Mindesk Suite 2020, comes with one unified installer for Rhino, Grasshopper, SolidWorks and Unreal Studio.
Read MoreMindesk introduces IRIS at Volkswagen’s “Future Technology for Car Design”
April 16, 2020 – Future Technologies for Car Design is an event organized by T-System for Volkswagen which aims to focus the bleeding edge of high tech in the Automotive design industry. A selection of Volkswagen’s tier-1 Partners, including Mindesk, showcased their latest innovations. CEO Gabriele Sorrento and Computational Designer Arturo Tedeschi presented Iris, an original concept for an electric city car.
Read MoreThe new Mindesk Suite 2020
The first major update for the Mindesk family of plugins, from now onward named Mindesk Suite 2020, comes with one unified installer for Rhino, Grasshopper, SolidWorks and Unreal Studio.
Read More